Advanced Godot Multiplayer Service

GD-Sync: Cross-platform multiplayer service tailored for Godot,
hosting more than 10.000 monthly active players.

Integrate the GD-Sync Godot 4 plugin into your game for seamless access to our managed global server infrastructure. Boasting features like: interactive lobbies, matchmaking, player account management, and persistent data storage to simplify your Godot multiplayer development process.

Games made with GD-Sync

Senet: Households

Senet: Households is a free digital adaptation of the ancient Egyptian game Senet, featuring unique house rules and three authentic settings, a farm, festival, and palace.

Created By:
Stichting VALUE

Artillery on Mobile

You're a lost soldier with no gear. You find an abandoned howitzer loaded with ammo. Alone and outnumbered, you decide to make a stand and take out every enemy in sight.

Created By:
Afox Labs

Battle of the Bookworms

Battle of the Bookworms is a 2D strategy game where you spawn units, unlock powerups, and advance through ages to defeat the enemy base. Play solo or cross-platform multiplayer.

Created By:
Erik Dusschooten

Godot Multiplayer Plugin in Action - Hosted on Managed Servers

GD-Sync Shooter Demo

A simple multiplayer shooter demo showcasing GD-Sync features like basic hit detection and state syncing. Built to demonstrate fully synchronized gameplay in Godot.

Created By:
GD-Sync

Tailored for Godot 4

We're passionate game developers and proud members of the Godot community. Including multiplayer in our games has always been a challenge. Creating your own networking infrastructure is time consuming and can be extremely difficult. We've heard the same challenge from many others in the community, which is why we've decided to offer our full cross-platform multiplayer network infrastructure to everyone. With this service fully integrated in Godot 4 we hope to contribute to the growth of the ecosystem and allow more developers in the community to tap into the full potential of multiplayer games. We want our service to be very indie-friendly and work hard to offer the best service possible.

Features

GD-Sync includes an integrated set of custom features to make multiplayer development as smooth as possible. With the feedback of everyone using GD-Sync we continue to improve and add more features.

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Integrated Godot 4 Plugin

Installed with just a few clicks in the Godot asset library.

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Global Server Network

Low latency gameplay wherever your players are.

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Lobbies & Matchmaking

Making it easy to create and join games.

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Server Statistics

Insights to monitor your game's performance.

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Simple by Design

Multiplayer development can feel overwhelming, especially for smaller teams. Networking often requires deep technical knowledge, long development cycles, and countless hours of testing before things even begin to feel stable. GD-Sync was built with simplicity in mind: intuitive APIs, clear documentation, and ready-to-use tools that remove the complexity of networking.

With GD-Sync you don’t need to reinvent the wheel or spend weeks building your own infrastructure. Core systems such as lobbies, synchronization, encryption and cloud storage are already in place and tightly integrated with Godot. This means you can focus on designing your gameplay, while GD-Sync handles the heavy lifting in the background.

Whether you’re prototyping a small local co-op project or building a large-scale online world, GD-Sync adapts to your workflow and scales with your needs. From indie developers looking for something easy to pick up, to studios preparing for large player bases, GD-Sync makes multiplayer development accessible without sacrificing flexibility or performance.

Have a question for us?

Send us a message and we'll be in touch.

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