50.000+
Monthly Active Players
Eliminate weeks of networking hassle. GD-Sync is your all-in-one Godot 4 plugin that delivers intuitive lobbies, effortless player synchronization, cloud storage, and leaderboards rapidly and painlessly.
Stop building infrastructure. Start building games.
50.000+
Monthly Active Players
Cross Platform
PC, Mobile and Web Export
< 10
Minutes to host your first lobby
Free
To Get Started
No dedicated servers to configure. No low-level networking to learn. Get your game online in three simple steps.
Say goodbye to confusing server logic and endless boilerplate. GD-Sync gives you a streamlined API where a single, intuitive call replaces hundreds of lines of backend setup.
Stop reinventing the wheel. GD-Sync comes loaded with powerful, drag-and-drop nodes that handle the hardest parts of multiplayer automatically. Every system you need is built, tested, and designed to stay entirely out of your way.
Every feature listed here runs on GD-Sync's global infrastructure and works out of the box.
Ready to skip the infrastructure work?
Stop building backend systems from scratch. Focus on your gameplay while we handle the heavy lifting.
Discover how developers are using our infrastructure to bring their multiplayer visions to life across every genre.
We are a small team of game developers who spent way too many hours wiring up networking infrastructure instead of actually shipping games. GD-Sync started as our own personal solution, and we decided to open it up to the entire Godot community.
Our goal is simple: make multiplayer as easy as singleplayer. You shouldn't have to spend months fighting with netcode, port forwarding, or hosting just to let two players share the same world. GD-Sync handles the heavy lifting for you.
We built this to be indie-friendly by design. The free tier is real, and over 50,000 monthly active players are already using it. You only upgrade when your game grows.
Install from the Godot Asset Library in minutes.