GD-Sync includes an integrated set of custom features to make Godot multiplayer development as smooth as possible so that you can focus on creating engaging games. Secure low-latency gameplay anywhere on earth.
Installing our plugin is a breeze. With just a few clicks in the Godot asset library, you can download and install the plugin in seconds. Once the installation is complete, you'll need to fill in your API keys, which you can find in the application once you're logged in.
GD-Sync's built-in lobbies and matchmaking system makes it easy to create and join games with other players, providing a seamless and enjoyable multiplayer experience.
We take your players' privacy seriously. That's why our networking system ensures that all connections are fully encrypted, providing a secure and private gaming experience. GD-Sync is designed to protect your players' personal information and gameplay data, so you can rest assured that their data is safe and secure.
A peer-to-peer system designed to be easy and intuitive, so your players can connect with other players quickly and easily. This allows players to seamlessly join games with friends or strangers, providing a smooth and enjoyable multiplayer experience. Helping you to create engaging games without worrying about the complexities of networking!
Our PropertySynchronizer class simplifies the process of synchronizing Node properties across clients. It supports interpolation, saving up to 3x-10x on data transfer. With its flexibility and customization options, it's a valuable tool for creating your multiplayer game.
Keeping track of spawned objects such as enemies, projectiles and other objects can be tricky when developing a peer-to-peer multiplayer system. Our custom NodeInstantiator allows you to easily spawn in Nodes across all clients and keeps track of them so you can easily synchronize them.
GD-Sync extends the full power of Godot's cross-platform support so that your players can enjoy your games together regardless of their platform.
Optimised multiplayer servers strategically located across the globe. With servers in North America, Europe, Asia and Oceania, we can provide low-latency gameplay no matter where your players are located. During testing we've clocked <40ms latency. Needless to say this depends a lot on: the game, player internet connection, and player <> server location.
We understand the importance of keeping your game running smoothly and without interruptions. That's why we have many servers in our network, providing high redundancy to ensure that your game is always available to your players. Our automatic failover system detects and mitigates issues, ensuring that your game can continue running even in the event of a server outage.
GD-Sync's custom load-balancer automatically routes players to the server with the best connection, ensuring a smooth and seamless gaming experience. This offers your players an unparalleled multiplayer experience, no matter where they're located.
Designed to simplify the process of account creation and management. Players can easily create accounts and log in to your game, while you can manage player accounts and data from the dashboard.
A scalable system making it easy to store and retrieve Godot resources from the server, without worrying about data loss or corruption. Designed to be reliable and easy to use, saving you time and effort.
With fully integrated leaderboards, allow your users compete and see where they stand globally.
Access server statistics and player metrics through our dashboard to monitor game performance efficiently. Track engagement, growth, and data usage to drive game development decisions and enhance player interactions.
Our subscription model allows you to instantly upgrade at any time with only a few clicks, allowing you to quickly adjust to the needs of your game and players. Our plans are designed to be as accessible as possible. Additional data packs are available if you need to scale up.
Send us a message and we'll be in touch.