0.5 Patch Notes

July 31th 2024

Intro

A new version of GD-Sync is now available for download from the Godot Asset Library. Version 0.5 comes with some handy new features to streamline development.

Bug Fixes

Some bugs have been resolved:

  • Account Usernames: Usernames were not set after logging in with an account. This has now been fixed. When a user logs in with their account their username is now displayed in the lobby.

    Reliable Function Calls: There was an issue with reliable function calls. This caused packet losses in specific scenarios. This issue has now been fully resolved, reliable function calls will now always arrive as long as the connection is alive.

Improvements & Additions

This new version comes with some exciting new features:

  • C# Support: GD-Sync 0.5 comes with built-in C# support. There is now a dedicated C# API to streamline development, no more awkward calls to GDScript! To enable the C# API, check out our documentation.

    Time Synchronized Events: This new feature allows you to easily create time synchronized events that trigger on all clients simultaneously. These events trigger at the exact same time on all clients regardless of latency, crucial for developing time-critical mechanics or events. For usage instructions, check out our documentation.

Upgrading

Upgrading to version 0.5 can be done by deleting the plugin from your project and then re-installing it through the Godot Asset Library. It is also possible to download the plugin directly from our GitHub.

Looking Forward

Please let us know if you encounter any issues in version 0.5. For feature requests or bug reports, please visit our support page!

Thank you for using GD-Sync. Your feedback is crucial to our continuous improvement.

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